But what about scaling the game itself? Making your game fill the whole display is easy, but making it fill the display and look correct (ie: no blurring or stretching) is not, so in this tech blog we will cover various different methods that you can choose from to scale the game properly.īefore continuing, it is worth noting that there is no "one size fits all" solution to this problem, and a lot will depend on how your game is created and what features it uses. This was a relatively simple thing to do since the GUI layer permits resizing and doesn't require views nor surfaces to work. This blog post is a continuation from The Basics Of Scaling - The GUI Layer where we looked at different methods to scale the GUI layer so that it can be adapted to the different screen sizes and aspect ratios of any given device or display.
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